The third is in the cave entrance to the second floor of the saloon. Just left of the entrance is a small reception desk through a window. Move towards the front of the ship, and look in the corner to find the intel in a corner to your right.3. After freeing Leroy from his prison cell, give him booze to break into the armory. Search the lower levels for the wire.Pressure Gauge: It is in a small cabin past the cornfields, on the table inside.In the Raid multiplayer map, there is a basketball court in an outdoor corner of the map. Go up the path to find a cave. The third green rock can be found by opening the door to No Man's Land, and following the signs to the Excavation Site. Go down the steps, and break open the lock protecting a digital number display. Just look to the right, and you will see it against the wall.14. Drop down through the ceiling to enter the prison. The third teddy bear is in the town, near a pool table inside a building where a perk can be purchased.In Zombies mode, get a collateral head shot with a single bullet to permanently unlock the Deadshot Daquiri perk in Zombies mode. Then, enter the mansion, but beware of the ghost, as she will steal 2000 points every time she hits you. Look for a narrow split in the fence to find it. The third teddy bear is located inside the haunted mansion.
There is a locked cell with a large hillbilly inside named Leroy. Exit right, and enter the maze. Continue down the stairs to find a maze. Once you activate all three green rocks, a secret song will begin playing. Then, "Save" will save the round exactly where you are. The intel is in that room on the floor in the back left corner, behind some boxes. The first teddy bear can be found in a chair, in the wrecked bus in the center of the map. Buy the "Quick Revive" perk for 500 points. All rights reserved. The building has a large lollipop sign over the window. When you hear that dialogue, keep to the far right of the road (approximately 50m from the objective) to avoid Harper getting burned by the flame and having to get plastic surgery.Find the prison key. Fight her as you go up the stairs and into the back room with the sliding bookshelf. Inside the dark cave is Thor's Hammer embedded in rock. Allow the robot to step on you, and you will teleport inside the robot.Dig up several of the dig spots around the map. The intel is behind the service counter in the store.18.

Remember to place the Time Bomb during Round 1. Jump into the hole to randomly be teleported to one of the green light locations and get the "Fuel Efficient" trophy.The first perk can be purchased in the bus station. While on the horse, you will cross a lot of red flags marking ammo and weapon caches. The third teddy bear is upstairs, in the yellow house opposite the sign. Open the 1250 point door to get inside, and look inside the barrels straight ahead. Throw an EMP grenade at him to instantly kill him. Interact with it once you see the "Take Candy" prompt. Instead of buying a weapon in this area, you can pick up chalk and place it on new question mark symbols that appear around town. Answers that are too short or not descriptive are usually rejected. Use the bookshelf to find a secret passage leading deeper into the mansion. If its foot is lit up, then shoot it. To build the turbine, grab the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window. Have 10,000 to 20,000 points while on a team to be safe, or attempt to do it solo. It will randomly spawn in multiple areas around the map. Go upstairs, and look on a blanket to find it. The third one is in Agartha, near the fire staff portal.Find the three hidden green rocks on the Origins map, and interact with them by crouching near them with your reticule over the green rock and pressing Square until you hear a sound.