Amidst the decline of the Wild West at the turn of the 19th century, outlaw Arthur Morgan and his gang struggle to cope with the loss of their way of life. But “Death Stranding” finds that every cataclysm is its own opportunity, and that the end of one thing is the beginning of another. If we’re not careful, every new means of bringing us closer together can become a method for pulling us apart.Like global warming and the spread of the internet, the singularity between film and video games has become inevitable; at this point, we only have the power to manage it. Del Toro, who previously collaborated with Kojima on the aborted “Silent Hills” and the Escher-like “P.T.” that it left behind, only lends his likeness to the character (voiced by Jesse Corti), which leads to some major cognitive dissonance for anyone who’s ever heard him talk before.But his appearance, and the perceptual clash that it causes, speaks to the heart of a game that’s about the schisms between and inside us; a game that treats Del Toro’s disembodied role indicates how giddy “Death Stranding” is about its own cinephilia, even by the standards of an auteur whose “Dune”-level dense “Metal Gear” franchise extrapolated some “Escape from New York” references into an entire alternate history of the Cold War.

“The ability to control real actors is unique to the fiction of games,” Kojima wrote while developing “Death Stranding,” “and it leads to a more realistic experience; and that is the shared aim of gains and movies alike.” In its own demented way, the verisimilitude of “Death Stranding” is off the charts.Margaret Qualley helps prove that point. Jessica Conditt, @JessConditt. Set in 1274 on the Tsushima Island, the last samurai, Jin Sakai, must master a new fighting style, the way of the Ghost, to defeat the Mongol forces and fight for the freedom and independence of Japan. Mads Mikkelsen is scary and poignant in a role that I couldn’t explain if I tried, but Kojima keeps this strand of the story from fraying apart by using a series of classic film tropes as footholds. The rope and stick were wherever humankind was to be found.”Most video games think of a controller as the stick. Kojima believes that the future will only destroy us if we don’t allow it to bring us together, and he’s never found a better way of delivering that message.Interviews with leading film and TV creators about their process and craft.Get The Latest IndieWire Alerts And Newsletters Delivered Directly To Your Inbox And yet, in characteristic fashion, the most indelible moments of all manage to tie filmic and gaming devices into an inextricable knot that use the conventions of one medium to subvert the expectations of another.I wouldn’t dare spoil a demented, exasperating stretch in the penultimate chapter, but suffice it to say that cinematic traditions crash into the game’s longest cut-scene with such destabilizing force that it’s hard to make sense of what you’re watching.

Nicolas Winding Refn lends his likeness to a very amusing major character named Heartman who goes into cardiac arrest every 21 minutes, two other very recognizable directors play bit parts, and the world is strewn with pre-Stranding relics such as the score to Dario Argento’s formative giallo masterpiece, “Deep Red.”But the filmic nature of “Death Stranding” goes much deeper than nods and detritus and the presumption that the game’s primordial landscape more closely resembles contemporary Iceland than post-apocalyptic Baltimore due to Not only does Sam Bridges so closely resemble Norman Reedus that you lose sight of the distance between them, but the fact that he’s played by such an obviously real and recognizable person makes it so much easier to believe in the porter’s humanity. Check out some of the IMDb editors' favorites movies and shows to round out your Watchlist.Keep track of everything you watch; tell your friends. Kojima uses game language to remind you how isolating a screen can be, and then in the subsequent climactic sequence (which hardly requires you to hit a single button), uses film grammar to expand the kind of stories that video games have been able to tell.It’s BB who makes this effect most obvious, as the dramatic cut-scenes involving the big-eyed fetus make you more reactive to it during gameplay, and its various coos and cries during gameplay render you more invested in it as a character. The survivors, meanwhile, retreated into small underground shelters across the country where they isolated themselves out of fear and preservation. To help uncover the Tusk and keep it out of the hands of a ruthless warmonger, she enlists the help of mercenary Nadine Ross.