He has 17 CI, 10 AP, 3.4 speed, a plasma hammer and still is garbage. All rights reserved. Brawling Edit. It's really not even worth it to use these over guns imo. Very close.Assault Rifles - God tier weapon. As for the mods, these weapons use barrel, magazine, and under barrel mods.Those of you who have played the beta will notice reduced AP costs per shot. But yeah, if you're doing fine now, I'm sure you'll be okay. Shotgun cartridges are a lot cheaper than throwing grenades at every piece of terrain I don't like.Blunt weapons: Two words "opportunity attacks". These are really good. The best part? Part of the reason, is with 3 enemies down in the opening rounds there arn't enough left for the rest of the team to outscore the Techie.Shotguns are best thought of as weed clearers.

It won't hit the broadside of a barn after that but in those 2 rounds it kills 2-4 enemies.

These have the lowest armor penetration in the entire game.Energy weapons - Toilet tier. Possibly enough to end the fight.New comments cannot be posted and votes cannot be castPress J to jump to the feed.

I was just ranking the tiers, if you like a weapon use it! So yeah.. Those don't cost AP's they only cost perks. You're better off using a better tier gun.

It rivals assault rifles and sniper rifles for that number one spot. Press question mark to learn the rest of the keyboard shortcuts And lastly, half the damage will be dealt if the armor is lower than the threshold rating.Coming to the mods that can be used with these weapons, they include scope mods and under barrel mods.As for the mods, these weapons use scope, under barrel, barrel mods.Submachine Guns are pretty good when it comes to organic enemies, but won’t do as much good when it comes to heavily armored enemies.

Hope it helps anyone just starting out or debating what weapon they want.Well that is sucky news, since I'm like 20 hours in with a pistol user, a blunt weapons user, a shotgunner and an energy weapons user. These consistently deal good damage. They do everything well.

You can use these as a secondary weapon with handguns actually.. Sheesh he's doing a lot of damage. I've made a fair amount of playthroughs just never actually beaten it lol. Strong damage the entire game through.Pistols - Booty Tier. For the same perk cost a blunt weapon does more damage than others. Very good late game, kinda sucks early game. My techie typically gets as many kills in the first 2 rounds of a battle with a HMG as my AP:11xCI:16 fighter does during the entire fight with an assault rifle. My game crashed as I got to the end, and was about to beat the final boss, once that happened I just deleted it off my system lol. List of Wasteland weapons Firearms AT Weapons & Explosives Energy Weapons Melee Weapons Semi-Auto weapons always fire one shot at a time, but continually fire as long as there's ammo in the magazine (or in the case of Demolitions weapons, as long as there are Grenades, TNTs or Plastic explosives in your inventory to keep going.

However mid to late game they make up for it. I blame the "charge" perk for that.. I would not invest in these if I were playing again tbh.Shotguns - Stank booty tier. High damage, armor penetration. Like they really suck. Range, burst fire, they have it all. Anyways, they start off early game with high damage, then mid game it becomes average, then late game the damage stays about average. They aren't that great. They jam every other turn. But yeah, these are only good vs robots.Submachine Guns - Sephiroth tier.

Psychopath is also a must have perk if you intended to use these with a character.Heavy weapons - Roach tier. Games been crashing so often but I just chose to ignore it. © 2018 SegmentNext.

I use the brittle bones quirk with these. This tier 1-1 assault rifle has AP of 4, CAP of 8, crit 1.6x, damage range of 6-12, and … Early game they're average, midgame they're average, late game - they're godly.Brawling - Boss tier. I agree with your other evaluations... and yes your name for the Shotgun tier was perfect =)HMG: Depends what quirk you pick. What city are you in currently?You could always edit your characters to change their skills, seems silly to start over just because the weapons are badly balanced.Shotgun is my fuck cover weapon. If you want to do melee, this or brawling, definitely. Early game they're ass. I have two people using assault rifles, and a floater that is currently using shotgun, but I could swap him out for somebody else.Lol.

8 AP is really all you need, and they still do crazy amounts of damage. Hey all, I'm just about finished my playthrough of the game. With precision strikes they do OK damage. Use this table for reference: Can't mod them.

You don't need a lot of ap to use them. I love the game a lot, but I really hate how bad some of the weapons are though :(. Allowing you to be very versatile with your character build. These weapons use grip and weight mods.Each hit with these weapon have a 20% chance of inflicting concussion.

I have literally considered killing him because of the lag he emits.. Freaking guy.

If you do that mission there's a lot less things that need a shotgun to remove.Case in point regarding the the use of energy weapons, arguably one of the very best weapons in the game is energy based and is lootable in the 1st half of the game. On average, I think they deal the lowest damage of the three melee types on directors cut.