2xMSAA and DX11. Remove falling stars caused by 60FPS code by applying Minimum Camera Distance Gecko code by Ralf. 14 comments.

To solve the problem, simply disable the code. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.

This has been confirmed with a "Press B to run fast" code. During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. On lower-end machines, enabling dual core mode can cause certain props to be shaky, such as the bridge in Bianco Hills. Super Mario Sunshine gets stuck. Super Mario Sunshine reads the mip level of the sand to change the color of the water slightly in the distance. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. I've looked everywhere and only seen solutions to one of these problems but not the other. Mario makes his debut on the Nintendo GameCube with The game completely freezes after running for a while. Switching to OpenGL or Vulkan backend removes the slowdown. Enabling Synchronize GPU Thread fixes the problem. This effect cannot be detected by The built-in Widescreen Hack causes various clipping and reflection issues. By adding the Gecko code below, and enabling it, Super Mario Sunshine will run at 60FPS. See Opening the map causes the game to slow massively until the transition effect is complete. The below Region-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed. When loading this specific level (for example, just after the cutscene with Mecha-Bowser), the screen goes black and nothing more happens. Compatibility can be assumed to align with the indicated revisions. Hey guys, so i was playing Mario Sunshine on the Dolphin Emulator, and then this happened: I was playing like normal, on the Scrubbing Sirena Beach shine, and then while i was, well, scrubbing Sirena Beach, the sound, music, Mario's sounds, and just about every other sound was gone, except for what sounded like a splashing noise.Then i complete the shine and get it, and exit, still with …

This effect cannot be detected by Arbitrary Mipmap Detection normally, as the sand is just a standard mipmap, so at higher internal resolutions the ocean will appear a bit greener. Please update as appropriate.Incorrect water color at 1080p, looks slightly greener.Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D. There are no lingering effects after the map is open or closed, just the transition. See If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. 39. Hi. Question about updating dolphin, will my save states still be there when i install the new dolphin?

Super Mario Sunshine reads the mip level of the sand to change the color of the water slightly in the distance. Only issue is stuttering when opening and closing the map; otherwise perfect.

Recently, I’ve started using Dolphin Emulator on a bit more powerful Laptop and most games run at a good 45 or more consistent FPS and some games at a consistent 50-60fps but Super Mario Sunshine is an exception for me. This title has been tested on the environments listed below: because i use them to save my games.Actually, i have a pretty sweet gaming rig, on windows 10 64 bit, with almost a terabyte of storage. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. So yeah. a fix to one problem causes the other to not work :( thanks ahead of time for any help! Only configuration options for the best compatibility where they deviate from defaults are listed.