We were left to our own devices.

Worst of all, the general populace outside the precinct is miserable and oppressed, with much talk of government-approved thought control and a hunt for a band of dissidents.Once you've solved the 'mystery of the murdered partner' - and it's by no means an easy task -the game's scope suddenly expands beyond expectations, turning what started out as an apparently routine police quest into an epic, pan-dimensional struggle of good versus evil. Visually it's reminiscent of the film version of Movement has all been motion-captured, right down to facial expressions. We just thought: 'We are in a movie -what do you do in a movie? Very rarely is music actually produced specifically for the game. What it's all about is less easy to explain, though.

In Omikron, the concept was to have a story before this shooting sequence, have a story after and, depending on what you've done in the adventure before and the result of the shooting sequence, different things will happen.

Omikron: The Nomad Soul Omikron Walkthrough. Thanks for the Early Code Sony! So we never thought about making it an adventure game or a shooting game or a fighting game. The music played during the intro and the outro from parts 12- is a mix of "Opening Theme" and "The Training Room" from Omikron: The Nomad Soul OST . If your body snuffs it you simply have to wait until someone touches your corpse to transfer your soul into theirs. All you really need to know is that the action is set in Km the fictional city of Omikron, a vast metropolis full of sick and twisted characters and an innovative public transport system. Which is either a good or bad thing depending on whether your musical tastes died in the mid-eighties. See the accompanying panels for further discussion on the shooting and fighting elements - as for the platforming bits, they're clearly inspired by Tomb Raider, and they're fairly basic, really - just the odd bit of climbing here, and jumping there. The cinematic feel can't be denied, from the way the opening sequence segues into the credits, accompanied by the Bowie title track, to the numerous wide-screen cut-scenes.Clearly a big film fan, David also came up with the story behind the game and cites such influences as 1984 and Brazil, as well as a genuine theory about parallel dimensions -something that French game developers seem obsessed with. "I think the idea of developing a soundtrack for a game is really quite unusual. When enabled, off-topic review activity will be filtered out. But we're looking forward to it, if only because it at least sounds as though the developers are trying something different, and that's always to be applauded in this day and age.

This defaults to your Review Score Setting. Coo.

Although more famous for the fact that you can find a digitised David Bowie in full Thai ladyboy mode dancing in one of the many bars that make up its gameworld, The Nomad Soul is also a damn good game. There are sexual themes though.Despite the high nipple count, the female characters are actually fairly realistically proportioned; there are no Lara Croft rivals here. 'To me, it's an interactive movie. When you play Quake, you kill people in corridors but you don't have the faintest idea why. You are tricked and killed, and brought into an alternate universe where you slowly realize that something is terribly wrong. Why? Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. This one.Now, as far as Eidos are concerned, Bowie's involvement in the game is clearly A Good Thing. We never intended to make a shooting game that's better than Quake III because those guys have been making first-person shooters for ages.