These can now be worn by players to scare off enemies, or have enemies pray to you. better combat layout throughout cave systems

(optimization)Animals in the overworld are now properly despawned when entering caves If you believe your item has been removed by mistake, please contact

Caves of the Forest.

look for some dead tourists in front of a cave. Audio – Fixed missing sound effect for cave door in sinkhole If you're ready to go caving, I suggest (in order) 1, 2, 9, 5, 6, and then the rest! HOW TO READ THESE MAPS ok, since the forests in Friday the 13th are very confusing, the maps for them are kinda tricky, but this was the easiest way that I could think of to make them. Axe added to blocked cave room Removed old axe in wooden door at cave entrance. Please see the This item will only be visible to you, admins, and anyone marked as a creator.This item will only be visible in searches to you, your friends, and admins. Northern Forest Map III. Forest & Cave map; Filter markers; Displays your current location; Displays current enemies position; Download ModAPI & Map Mod

The Forest Wiki is a Fandom Gaming Community. On the other hand, surface enemies spawn infinitely at increasing rates, yet cannot use climbing ropes, squeezes, or flooded shafts. Caves – replaced old skull lamps with dynamic versions Added darkening in cave entrances to cover transition of player entering and loading (Performance) Reduced memory allocations of cave map revealing system Player can no longer save while doing other actions like entering caves or climbing ropes Cave 5 is divided into two sections by a giant Stone Door.It is also worth noting most of Cave 5 is underwater. You will now only get cold in cave water if you stay swimming in it for 12seconds or more And fixed looking up in cave water and seeing only black. Caves – brighter lamps Door weights now only accept rocks and skulls and can no longer be collected back Caves – removed old map pick up Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe

Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances New art added: (removed*SPOILER* – Check deep caves)

Increased cave ambient leak in lights, and added extra ambient lights to caves


You need to sign in or create an account to do that. (particles) Improved look of flies (made darker, especially in caves)

Caves – brighter bible textures Favorite. Fixed rocks spawning above cave entrances Gardens created in caves now have the option to plant mushrooms instead of seeds. Cave lakes, collision,lighting and layout improvements Caves – Better collision on main cave rocks New art added: terrified skeletons (check deep caves) Use the mouse scroll wheel to zoom the map. © Valve Corporation.
Fixed some issues with cave particles flickering off based on camera angle fixed animation popping on mutants when sleeping in a cave and near edge of screen Fixed game crashing while in caves sometimes if progressing through and not killing enemies Fixed player getting cold and wet from rain while in caves We have created a map for The Forest that allows you to find out the locations, tools, cave and more. Like the survival guide, it sports a clip-on reading light.

Fixed sparkly disco looking cave floors if bloom was enabled New art for (some) cave stalagmites and stalactites Opened up blocking to cave system at bottom of sinkhole! New cave paintings added to some cave story spots In this map for the forest, you can show or hide the items that you want to see. Water areas added to cave map Player collect and switch clothing system. New sinkhole interior art added – along with enemies – sinkhole can now be accessed via lowest cave Fixed issue when exiting/entering caves causing massive fps drop Updated enemy cave layout to have more difficult enemies in later caves Improved cave water shader – now easier to see, better reflection and better clearer refractions the original map doesnt have the caves so it doesnt really help when in caves. Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points Cave 5 has two entrances on the south-west of the peninsula, as well an underwater entrance beneath Geese Lake.Please note however, that entering the underwater entrance without the re-breather will likely lead to death. New close map, pedometer and rewind icons to replace legacy text Fixed player sometimes not jumping when trying to get out of cave water Improved cave wall memory usage There are many caves to be found throughout the forest that wind throughout the majority of the peninsulathe developers have stated that all the regular cave systems will be interconnected in the future with even the smaller satellite islands connected to the mainland via passages. Fixed body parts still sometimes falling through caves when cut We also ! (Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM

really helpfull since i already explored all the caves but didn't get the achievement The map system has gone thro… Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles Fixed cave worm shader changing look depending on time of day Fixed cave map sometimes not loading correctly The door at the bottom of the sinkhole cave is now openable (if you have the keycard) Improved cave wall collision accuracy

All rights reserved.

Audio – Improved cave ambient audio fade out zones Fixed bug where day count could change when entering/exiting caves Unfavorite. Improved transition from cannibal village hole to caves using new generic rock chunks