/r/wow recommends using old reddit.New Reddit does not support the same level of customisation as old reddit, and we currently only have limited support for user and link flair. In Classic: Mining gives you some ore, and maybe some rocks and gems -- no experience.

Essentially, if you normalize the progress, you'll stop feeling like the first few levels come quickly, but when you get to the end game, you'll feel like progress comes much faster. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property.If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware.If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. The server wants it, it doesn't harm any other server, we get to keep our scheduled Raid nights, our vibrant community and so on. for level 12 mob (still yellow), 10% bonus xp, (110%), level13 (orange mob) 15% bonus xp (115%), and then at +4 levels, it caps at 20% and never grows, even if you kill a red mob 8 levels higher then you. Do you have a dataset I could peek at?Obviously the time investment require to gain each level increases after each subsequent level up. Press J to jump to the feed.

On this page, you will find out the best PvE talent choices and builds for your Holy Paladin Healer in WoW Classic. You need us 5mmo.com Cheap & Safe product’s help! Verified Email. so killing even some yellow mobs, if its killing yellow mobs higher than your level isnt that profitable, and doesnt give much, but may take more time to kill such mob compared to the same level to your level mob.its very dynamic by players level.

so its only -6% cut.And for lower mobs, for instance first green mobs (-3lvls) you get 81%. 327.903. players inspected to date Without further ado (every 10 levels is bolded for easy scannability):Note: since quest experience also varies by level, this might be a reasonable data set for those leveling via quests. I want to work on reverse engineering the lower level quest xp formula.

though green mobs dont turn gray for much longer (goes deeper), so dont go too far back. It is annoying being flooded with these posts every night but we are the only server in Classic facing this problem.Press J to jump to the feed. Trustworthy and Reliable, 24/7 online service for you. The community has been vibrant all through out and with the new raid tier just having been released people are enthusiastic about being back to harder content.I'm hoping that this will help others to see why Arugal needs layers back. 438k members in the classicwow community. Press question mark to learn the rest of the keyboard shortcuts Guilds scanned to date . Engineering is the best combined with Mining, if you level Engineering and Mining together you will save a lot of gold. Total Players scanned to date .

It's never going to be precise, there's just too much variability inherent to playing the game, but it's obviously a far better gauge of leveling progress than player level.A neat addon would be to offer an additional experience bar that shows normalized level progress in addition to the existing XP bar that reflects the in game leveling progress. Hot news and blue post of Classic WoW On Wowisclassic, find the latest news and official "blue post" of Classic WoW!

so there is no point accenting on it for the sake of doing harder quests for more xp.Your ‘>’ and ‘<‘ signs are reversed but this is good shit man.Same conclusion I've come to, but with a lot less detail lol.Its just generally faster to grind green / yellow range mobs.Awesome info. If you do think too that the old minimalist style of Reddit is what made it very user-friendly, you can be happy that the community demanded that there would be a way to enable the classic Reddit design once the new design would be released. and which mobs would be effective to grind and which not.Some addition info about quests, that i found out browsing for all formulas. 1 Introduction 2 Spell Summary 3 Builds and Talents 4 Rotation, Cooldowns, and Abilities 5 Stat Priority 6 Enchants and Consumables 7 Gear and Best in Slot.
Just a quick question. I don't think they changed the xp required up until Wrath.So it takes 15,318 level appropriate mob deaths to get to level 60?I I usually grind 30-40.

Felstriker was basically DOA.Ever since then Arugal has always been full, there have been some attempts to provide some relief by offering free transfers off but this was only to Felstriker, a dead server.

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227 votes, 90 comments. This means that every "normalized" level would consist of about 277 mob kills.I made a spreadsheet.


5% bonus isnt something, that significant. So what if we "normalized" our grind from 1-60 into more or less even time investments, by dividing the total number of mobs needed to reach max level into 60 even chunks?