The game will take you to London, in a recent-future era, where you’ll be tasked with creating a huge hacking group, DedSec. We are really focused on the social aspect of the game and the multiplayer modes will allow players to show off their unique characters and customizations.There are a variety of minigames and activities that players can enjoy while exploring our version of London in Watch Dogs Legion. For more E3 2019 coverage check out our impressions of 5 Anticipated 2020 Games Most Likely to Follow Halo Infinite Into 2021Crusader Kings 3 Trailer & Gameplay Video Focus on War, Intrigue, & Murder AplentyNew Fall Guys Update Fixes Several Issues and Makes Yellow Team Better (Maybe)Shin Megami Tensei III Nocturne HD Remaster Gets New Screenshots Showing Dante DLC, Demons, & MoreWatch Dogs Legion Interview: Creative Director Discusses Picking London, Voice Acting, Permadeath & More In a recent interview for Watch Dogs Legion with Game Director Kent Hudson, we had the chance to get intel about its gameplay and multiple storylines. Twinfinite sat down and had an interview with the creative director of Watch Dogs: Legion, Clint Hocking, about development and much much more. All rights reserved. © 2018 SegmentNext. We wanted to pick a major city that was super well-known internationally.There were a few choices but London boiled down to being the best one. So, going there and also having to understand the culture of London and their sense of humor and all that kind of stuff.But then in WD2 there are five-six of you in San Francisco and then we were like, let’s have a bigger team and maybe we should be able to have people in and out, but at that point we were just like, “maybe you should be able to play as anyone.”We started to break down the problem and figured out how to do it and then got the right people to do it and we eventually did it.I think it was a good couple of years before we were like definite about making the gameplay element work… it was tough, just really tough.So many different people are so required to be involved in that innovation that once we got the right people that were really driven to carry it, it almost became a self-propagating thing where they really wanted to do it cause it was so innovative for all of them so it was fun problems to have –hard problems are fun problems.We didn’t want to record the script a whole bunch of times with a whole bunch of actors and then have to modulate those voices to make different sounding ones and then have all of that data on the disk –it would’ve blown the hard drive away.With the voice modulation tech, you can hear the actor playing me talking to another character who doesn’t look like me who has the same voice as me talking together and you wouldn’t know that it’s the same person because the voices are so different.We really wanted to make sure that non-lethal was an option in any combat encounter.I’m not going to say it was a goal for us to say that players can beat the game without killing anyone –maybe you can, I actually don’t know. We’re now looking at Here’s the full Watch Dogs Legion interview with Ubisoft Toronto game director Kent Hudson:Additionally, you can customize their weapons – which often have a synergistic relationship with their trait and perks that support a custom playstyle.Other than that, all characters are recruited from free roam – literally anywhere in the world – and they each have an origin story to play as part of their recruitment.There are three classes, each of which has a unique ability (spiderbot, cloak, or sticky mine) and a set of nine perks to choose from to help customize their individual playstyle. Players are going to find there’s tons to do and hours and hours of content in the world to explore.As I touched on above, the ability to Play as Anyone allows players to literally recruit any character they encounter in the open world to their team. Among others, Hudson let us know about multiple playthroughs, storylines focused on villains and its minigames.Even though the game is still away from release, we can’t help but get excited over the leap the franchise took since Watch Dogs 2. Because in a lot of other games, once you start shooting and break stealth, now you have to start shooting and kill everyone.That’s all for our Q&A with Clint Hocking.