Thus, it is for instance possible to join the HRE regardless of the Emperor's opinion of your country by conquering a province in it (but note that the Emperor will be called in the war as a co-belligerent if you directly attack its owner), coring it and then losing all non-HRE provinces including the capital, for example by releasing vassals or giving them out in peace deals, causing the capital to be moved to the conquered HRE province. However, choosing an outcome for an incident that is not popular with most of the HRE carries strong penalties. In order to be dismantled the empire must have at least one elector. It seems to compare the threat level and relative strength of one particular nation that it feels threatened by, which need to be greater than 300-(2*(HRE Imperial Authority)) for threat level (maximum 400) and less than (HRE Imperial Authority)/2 for relative strength (as a percentage).

Without The owner of this province gets the province event Subject princes do not use diplomatic relation slots. The Emperor with the support of enough member states may attempt to pass imperial reforms. A common strategy when playing as Austria and having revoked the privilegia is to rotate between targets. The conditions are: Since a nation is a member of the HRE if and only if its capital province is in the HRE, it is possible to join the empire by adding the capital province to the HRE according to the rules described above, which for non-members require the country to either be the Emperor or have sufficiently low total development (200 or less; regardless of culture) and good relations with the Emperor. This nation will, if formed, yield nothing apart from changing the name of the Representing a united Malay nation (specifically the Majapahit Empire which reached its peak in the 13th century), the It is a little difficult to reform the Holy Roman Empire as it requires a special set of actions to be taken and requires a little luck in order for the correct events to happen. This disables further league wars and means that only countries of this religion can become electors or emperors. He had the power to intercede in the wars and affairs of the member states of the Empire. Note that Electors allied to the war leader still count as "not independent" even if they are not directly involved in the war. And Venice didn't hold any imperial province. In particular, Republics are much more willing to become Free Cities than Monarchies or Theocracies. Every member of the HRE can support a certain outcome on an incident, and after one year the outcome is decided by the Emperor. Imperial reforms are split into three types, common, centralization, and decentralization. The conditions are: This reform is where the HRE will be the strongest, as any country that the emperor declares war on will have a large swarm of vassals to fight through. simply the existence of the Princes (i.e. Once the above decision is selected, the following decisions become available: Such reforms would have shaped it into something more like the conventional nation-states of the rest of Europe. If a league leader is attacked by any nation during a league war, their fellow league members will automatically join the war as defenders of the leader. AI electors weight candidates according to the following criteria (non-exhaustive list), although an AI elector with the backing of another elector will vote for itself regardless, as will an elector with a "strategic interest [in] becoming emperor" (although the conditions for this are not explicitly stated).

Formable nations are special nations that do not exist in the 1936 or 1939 starting dates but can be formed through a They act as cosmetic tags and change the name, flag and map color of the nation, but not other aspects like national focuses or advisors. Development of vassals or PU inside Germanic culture group must be calculated without the 0.5 multiplier. The game begins with the maximum number of Free Cities in the HRE. Free Cities get a special republican government, a bonus to The Emperor receives a call to arms when outside powers declare war on a prince of the empire, or members declare war on each other without a Remove elector status from an elector at the expense of worsened relations with other electors and If there are fewer than seven electors in the Empire, the Emperor can appoint a new Elector in the diplomacy screen to any independent nation inside the Empire. The Emperor needs at least The imperial authority growth modifier increases the gained imperial authority: Any nation may join either league, regardless of religion, including states outside the Empire, and even if they have a truce with the Emperor. These values can be found in

Note that having an alliance with the Emperor does not help, as they may still join on the defender's side. This lowers imperial authority by Members can only remove provinces from the HRE by leaving the HRE, which removes all core provinces. A common strategy when playing as Austria and having revoked the privilegia is to rotate between targets. If a third party (including In addition, the HRE will automatically be dismantled if there is nobody eligible to be elected Emperor (see above for requirements).

When there are fewer than seven electors, the Emperor may grant the electorate to another independent nation within the Empire. Every member of the HRE can support a certain outcome on an incident, and after one year the outcome is decided by the Emperor.

Enjoy and happy hunting:D #8 < > Showing 1-8 of 8 comments . The Protestant League is created and headed by the first newly converted Elector, and the Catholic League will begin with the current Emperor at the head. The game begins with the maximum number of Free Cities in the HRE.

The emperor will receive a call to war as a cobelligerent if you attack an HRE Free City, attack a member as a non-member, or attack a member with no casus belli. Unlawful territories are provinces that are a part of the HRE, but are owned by a Christian country that does not have a core on them.

This is not needed if The Electors are the nations that vote for the next Emperor.