For instance, a minigun usually only does about 8 damage per bullet: with explosive each bullet does 8+15 = 23 damage, so you've almost tripled your firepower (these numbers change a bit with perks, but the idea is the same).

If, for some reason, you need to remove a specific mod, you can use the "rmod" command. Slap a scattered muzzle on it and you oneshot basically everything. I should add that in theory having a auto pistol with "kneecapper" could also be useful for those times that you just HAVE to stop a deathclaw charging at you, but still, I never bother carrying one since I rarely run into deathclaws.Explosive does not just dmg to the person you are shooting at, but also does dmg to anyone standing close to him.
Firstly, it adds a constant amount of damage to each projectile. It causes area of effect damage which means you don't have be a great shot and you can kill two dopes with one burst. So, ive been playing around with mods and weapons, and came across something that just doesnt make any sense.

Command Alias Params Description; AttachMod: amod: Form, iAttachIndex: Attach a mod to an object: RemoveMod: rmod: Form: Remove a mod from … I recently farmed myself a nice super sledge with the VATS reduction affix and I'm wondering if I should have kept loot locking in order to get furious. Console Commands. Posted by 3 years ago. Much better than explosive imo.Pretty much what im running right now. So, ive been playing around with mods and weapons, and came across something that just doesnt make any sense. Press question mark to learn the rest of the keyboard shortcuts Two-Shot affix is still incredibly strong and will decimate everything once you trigger nerdrage. ". Attaching a mod will replace the current mod. Scatter + Shortbarrel + Stock. Items appear to be limited to one Legendary mod at a time. Now, several other effects do something like this (incendiary, wounding, irradiated, plasma infused): of these wounding and explosive are the best as enemies don't resist bleed damage and explosive damage apparently scales with the demolition expert perk. That means if you shoot at a group of enemies they will all take damage. I prefer wounding to the explosive because you can stack the DoT on the mob and when run away and hide whilst the DoT does its magic. And some questions. But all in all youll have many good options for weapon affixes. Or is it one of those benefits that you realy only see shine when applied to a high RoF weapon such as the Handmade rifles or other automatics?The "furious" affix is rarely super noticeable, and my personal ideal affix is "two shot" because I use exclusively high power rifles like the gauss rifle, but "explosive" affix is commonly chosen for automatic weapons since it also does AoE damage and since it's affected by the demolition expert perkInstigating is better for the Gauss Rifle. Archived. To enjoy the benefits of Nexus Mods, please log in or register a new account When logged in, you can choose up to 12 games that will be displayed as favourites in this menu.When logged in, you can choose up to 12 games that will be displayed as favourites in this menu.The powerful open-source mod manager from Nexus Mods.All the assets in this file belong to the author, or are from free-to-use modder's resourcesYou can upload this file to other sites but you must credit me as the creator of the fileYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creatorYou are not allowed to convert this file to work on other games under any circumstancesYou are allowed to use the assets in this file without permission as long as you credit meAsset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platformsAsset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets And most importantly, for some reason in fallout 4 these damage reduction legendaries are additive rather than multiplicative*, which makes them extremely OP and ultimately better than PA from a pure damage reduction standpoint. Example: ff001e12.amod 1cc2ad. Archived. It should apply to laser pistols, but you won't notice much of a difference until you've landed several consecutive shots on the same enemy.
Wounding is also great because no enemy has resistance to wounding and you can actually watch their life drain away. They can spawn as prefix or suffix with the same chance as other regular legendary affixes. A new Project under Dark Market rewards you with an EndGame Uber Boss Fight Map. I think rad powered only scales up to +4, but dont quote me on that. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Best legendary prefix for melee? The one downside is that area of effect damage also harms you and other friendly targets: don't use it in close quarters and don't use it when non-essential friendlies are fighting close quarters with your foes.Wounding on a laser weapon is awesome. RAGNAROK : Craft Unique affixes on Legendary items. So not only do you do more damage, you basically don't have to aim any more.